Top!

One framework for creating
powerful cross-platform games

Managed Code

By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code.

Cross-Platform

We currently support iOS, Android, MacOS, Linux, all Windows platforms, PS4, PSVita, Xbox One, and Switch with more platforms on the way.

Open-Source

All the code is available to you ensuring you'll have the ability to make changes when you need to or even port to whole new platforms.

Community

With 1000s of shipped games we have built up a vibrant community of developers which use MonoGame for both fun and profit.

Latest Posts


MonoGame 3.8

MonoGame 3.8 is now available for all!

6 months ago  20 replies  58.79k views  114 likes  

Error when building shader: Invalid input semantic

4 months ago  5 replies  238 views  1 likes  

⏱ Heads Up, CodePlex Archive Going Down Soon! 117 Days

1 week ago  14 replies  410 views  23 likes  

Downgrade mondevelop to 6.0 on Linux Mint or install monogame 3.8

2 days ago  5 replies  93 views 

Limits to using XML to store data?

6 days ago  9 replies  293 views  15 likes  

MonoGame tutorials

2 months ago  1 replies  570 views  6 likes  

Any one here uses LibVLCSharp?

15 hours ago  0 replies  39 views  1 likes  

App packaging for Mac, The application "YourGame" can't be opened.

1 week ago  1 replies  110 views  1 likes  

Pixel shader help, order of tex2D matters?

1 month ago  3 replies  237 views  7 likes  

Mac Fullscreen Behavior Weirdness

11 months ago  0 replies  393 views  1 likes  

Monogame Export .app Mac Osx

1 week ago  0 replies  90 views 

form application game object

1 week ago  0 replies  107 views 

How do I export an XML file to the content directory?

1 week ago  0 replies  94 views 

MonoGame pixel planet generator (shaders in HLSL) + sourcecode

1 day ago  0 replies  100 views  8 likes  

Mercury Particle Sandbox - Create Particle Effects, Animations, Banners, Prototypes and more!

9 months ago  5 replies  1.34k views  24 likes  

Spritebatch.DrawString Strange Behavior [SOMEWHAT SOLVED]

2 days ago  5 replies  99 views 

Sharing My Music and Sound FX - Over 1000 Tracks

4 years ago  20 replies  38.97k views  301 likes  

Apply PixelShader on Texture2D

3 years ago  4 replies  3.06k views  1 likes  

Can't run game in Visual studio

3 days ago  3 replies  137 views 

MGCB can't build SpriteFont (Workaround)

2 days ago  0 replies  50 views  1 likes  

Building a Library of Images for Everyone

4 years ago  19 replies  29.93k views  235 likes  

Is TeamCity down ?

1 year ago  3 replies  842 views 

Riemers 3D series 2 - Flightsim archive, migrated to MonoGame

5 months ago  2 replies  332 views  11 likes  

Metric Racer Release

4 days ago  0 replies  107 views  5 likes  

No Content Pipeline appears when d-clicking Content.mgcb

5 days ago  1 replies  100 views  5 likes  

Latest Tweets