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One framework for creating
powerful cross-platform games

Managed Code

By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code.

Cross-Platform

We currently support iOS, Android, MacOS, Linux, all Windows platforms, PS4, PSVita, Xbox One, and Switch with more platforms on the way.

Open-Source

All the code is available to you ensuring you'll have the ability to make changes when you need to or even port to whole new platforms.

Community

With 1000s of shipped games we have built up a vibrant community of developers which use MonoGame for both fun and profit.

Latest Posts


MonoGame 3.8

MonoGame 3.8 is now available for all!

2 months ago  6 replies  24.05k views  92 likes  

How to paint on a image with tranparency with renderTarget2D?

29 minutes ago  0 replies  4 views 

My Path 🛣 Through MonoGame and Beyond + Beginners Guides + XBOX/UWP

10 months ago  9 replies  3.47k views  8 likes  

⏱ The Benchmark Thread

2 days ago  0 replies  74 views 

Help Load & RW Xml

1 month ago  24 replies  538 views  22 likes  

Didn't find class "com.google.android.gms.ads.MobileAdsInitProvider"

8 hours ago  0 replies  21 views 

Error when building shader: Invalid input semantic

1 day ago  2 replies  67 views 

MonoGame.SplineFlower - Create wonderful smooth Bézier Splines!

2 years ago  25 replies  4.59k views  37 likes  

New MonoGame Showcase

2 years ago  5 replies  15.06k views  38 likes  

Issue with stencil plus shader

21 hours ago  0 replies  43 views 

[SOLVED] Black Image

4 days ago  5 replies  167 views  5 likes  

Background Reference Material

5 days ago  5 replies  173 views  3 likes  

Content Pipeline Tool not executing/launching

5 months ago  19 replies  968 views  7 likes  

WPF features are not available in MGCB Pipeline

1 week ago  6 replies  130 views 

Monogame for 3D

4 days ago  4 replies  316 views  8 likes  

✔ ☕ General Conversation Thread

3 years ago  359 replies  53.70k views  208 likes  

Transforming objects for a RenderTarget2D

4 days ago  4 replies  104 views 

Light map generation

2 weeks ago  9 replies  349 views  2 likes  

DynamicSoundEffectInstance.XAudio sometimes not flushing buffers correctly

3 days ago  0 replies  43 views 

How to detect if app is running on a phone or tablet?

3 days ago  4 replies  96 views  2 likes  

Monogame.Extended.Tiles - update Position of TiledMapObject

3 days ago  0 replies  52 views 

MonoGame 3.8 .Net Core only?

1 week ago  0 replies  427 views 

Nintendo Switch C3/.Net Core

3 days ago  1 replies  112 views 

Reviving/Remastering Siege of Avalon...

3 years ago  1 replies  2.79k views  8 likes  

MGFX effect was built for a different platform! and 3.8 [Solution]

5 days ago  0 replies  80 views  2 likes  

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