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MonoGame 3.5

March 17, 2016 by Dean Ellis in News, Releases

We are very excited to announce MonoGame 3.5 is now available for download. Thanks to all the hard work from the community this is possibly one of the best releases so far.

UPDATE 3/30/2016: The original 3.5 release was updated to 3.5.1 with a few critical bug fixes.

We had tons of fixes and features in this release, but this is just a short summary of the major changes:

Note that we’re moving to a quarterly release schedule with 3.6 shipping in June. You can look at our milestones on GitHub to see the schedule of releases and our plans for the 3.6 release.

As always thanks for supporting MonoGame!

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Ship your MonoGame games on iOS and Android for free! Happy Holidays!

December 16, 2015 by Dean Ellis in News

This is a great day for all MonoGame developers out there. Xamarin have just announced that developers can now write games for Android and iOS for FREE! yes FREE! The Free licence given to game developers is the equivalent of a Business level licence, that comes with community support via the Xamarin forums. With this licence you can use Visual Studio or Xamarin Studio to develop for Android and iOS*. This is a limited offer though, so you must apply before the end of December. You do need to have a published game in one of the many stores available, that includes those of you who have XNA based games on Windows or Xbox 360, see the following article for more details.

With this offer you can develop games with MonoGame for free on all major platforms. This includes Android (including OUYA), iOS, Windows, Windows Phone, Windows 10, Linux and MacOS. Remember also that if you develop a game targeting the Windows 10 universal platform that will also work on Xbox One**.

This is such an amazing gesture by Xamarin to the Indie game development community.

Don’t forget the offer ends on 31st December 2015 at 9pm ET so make sure you apply or miss out.

*A Mac is still required for iOS/Mac development.

**On the Apps partition only.

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MonoGame 3.4

April 29, 2015 by Tom Spilman in News, Releases

This is the official MonoGame 3.4 release. This release comes in less than a month and a half since the last release, but it still has 300 commits from 16 contributors full of fixes and new features!

This is a particularly special release as it includes the first support for Windows 10 Universal Apps and was timed to coordinate with the Build 2015 conference going on right now! With the new Windows UAP platform support you will be able to build a single game package that will work on Windows desktops, tablets, phones, Xbox One, and even Raspberry Pi. Note to use this release you need to install the latest Windows 10 SDK which will be released later today.

Also work is still ongoing for the Linux installer. You should either work with the zipped binaries above or building from source code when developing from Linux.

This is a short summary of the major changes in this release:

As always thanks for supporting MonoGame!

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MonoGame 3.3

March 16, 2015 by Tom Spilman in News, Releases

This is the MonoGame 3.3 release. It is a culmination of over 3,000 commits from dozens of developers over the last 11 months.

We still lack easy to use installers for Mac and Linux binaries and Xamarin Studio templates, but they are being worked on and we plan on them being available in the next release. For now depend on the zipped binaries above or building from source code when developing from Linux or Mac.

Note this is the first in our new push to release “early and often”. We expect to have official releases on a quarterly to monthly basis based on the submitted fixes and features.

Also this will be the last release with the MonoGame content pipeline extensions for XNA. We will be focusing all efforts on the new MonoGame content pipeline in future releases.

This is a short summary of all the changes in this release:

Thanks for supporting MonoGame!

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MonoGame Pipeline Tool Available for MacOS and Linux

January 9, 2015 by Dean Ellis in News

It has been a long time coming, many of you have been waiting for this day and its finally here. Thanks some hard work over the christmas break the new Pipeline Tool is now working on both MacOS and Linux.

Pipeline Tool on MacOS

Pipeline Tool running on MacOS

Pipeline Tool on Linux

Pipeline Tool on Linux

The Linux installer/tar script is still being worked on but should be available in the near future.

For MacOS users you can download the Pipeline Tool installer from the downloads page. You will need to have mono installed on your system for it to work, so if you do not have mono installed head over to go-mono.com and download the latest release (3.10). The Pipeline Tool will be installed as a normal Mac App in /Applications/Pipeline.app.

The install includes the MGCB tool within the package so if you want to run that manually from a terminal you will need to use:

mono /Applications/Pipeline.app/Contents/MonoBundle/MGCB.exe

The tool will behave exactly as the one on windows does. You can use it to create a .mgcb project and compile Textures, Fonts, Audio and 3D Models as well as use Custom Content Processors.

There are a few things that current do not work on MacOS or Linux, the first is custom Effect compilation. At the time of writing the 2MGFX tool does not run on Mac or Linux because of a dependency on some DirectX tooling so for now if you want to use custom Effects you will need to compile those on Windows.

For more information on the Pipeline tool and the underlying MGCB tool checkout the documentation.

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New Breed of Samples for MonoGame

April 17, 2014 by Simon Jackson in News

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One common question surrounding MonoGame has always been the quality of the samples currently maintained in the various branches of the project.

Being an opensource project this has always been a challenge to manage and maintain, sure there are a lot of samples provided by many hard working developers but they were very sporadic and not always kept up to date (some it was noted, don’t even run any more)

Seeing this, the core MonoGame team set out with a purpose to being a new samples repository for the project. Its goals were simple:

It has been an ambitious journey, with a lot of in depth discussions and debates, but now the first of the samples has just been accepted in to the new samples repo.

The first sample is just a taste of what is to come and is born of the already tried and tested Platformer 2D sample from the age old XNA library.

The sample itself isn’t too much to should about as it only implements basic rendering, input and audio capabilities. However it is laid out in such a format and is working on ALL supported platforms, including:

The sample serves as a guide for how to build and manage your game project in a fully multi-platform way with all the code in one place and shared across all projects.

If the platform supports NuGet, then the platform is using the latest MonoGame 3.2 NuGet package. Where NuGet support isn’t available, it references back to the main dev repository (which you’ll need to manually link until the new samples repository is fully integrated with the main repo),

More To Come

The new samples repo isn’t stopping there of course and we welcome anyone to submit new samples to the project so long as they meet the criteria mentioned earlier.

Come one, come all and get involved!

Original post can be found on DarkGenesis

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