Infinite Flight is a new flight simulator that aims at maximum realism on mobile devices. It features 20+ airplanes from small single engine airplanes to large airliners, hundreds of airports, time and weather settings.
When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.
“MonoGame enabled us to painlessly port a full 3D XNA 3.1 game which targeted Xbox LIVE Arcade to OpenGL, including a dozen HLSL shaders and custom content pipeline assets. Despite FEZ using advanced shader features like shader instancing using vertex shader constants, MonoGame did the heavy lifting for us and saved us valuable time.”
Bastion is the first title from Supergiant Games, an original action role-playing game set in a lush imaginative world, in which players must create and fight for civilization’s last refuge as a mysterious narrator marks their every move.
“The iPad version of Bastion would not have been possible without Xamarin.iOS from Xamarin and the MonoGame project.”
Skulls of the Shogun, by 17-BIT, is an arcade-strategy hybrid title that fuses the best of quick arcade style action games and tactical turn-based strategy. Set in the Samurai afterlife, it follows the adventures of the great General Akamoto on his way to reclaim honor and victory among the vast armies of the dead!
“Monogame has been fantastic to work with to get our Windows 8 version up to speed as fast as possible. It let us re-use our existing pipeline and art assets from XNA, and allowed us to keep our game code consistent across platforms. It’s not only the replacement for XNA, with it’s cross platform capabilities, it’s one of the most flexible game engines out there.”
Draw a Stickman Epic could be compared to an adventure game, RPG, or puzzle game, but the unique drawing mechanic is unlike any game you’ve ever played before! From drawing a rain cloud for growing plants to drawing an ax for chopping down a gate, you control all aspects of your environment.
Explore diverse environments and encounter unusual creatures as you draw your way through 13 levels (plus a hidden bonus level)! With the non-linear gameplay, how you overcome one environment will determine which level you unlock next. Each level is filled with hidden secrets and achievements, offering hours and hours of replay value.
Grab a pencil and dive into the world of Epic!
Hitcents used MonoGame to Release their game on iOS, Android and Windows 8.
“Using MonoGame, we were able to share around 95% of our code between multiple platforms. MonoGame helped us so much, more time was spent getting our game’s content to fit new screen resolutions than actually porting the game to new platforms. Starting out we developed for standard XNA (reach profile) on Windows, then had a pretty easy port to iOS, WinRT (Windows 8) and Android using MonoGame. Many more platforms will follow shortly.”
Part RTS, part tabletop strategy, ARMED! puts you in command of a fleet of futuristic tanks, turrets, and robots with one mission: infiltrate enemy territory, crush their forces, and destroy their headquarters.
“With MonoGame porting to iOS or Linux can almost be an afterthought… it is that easy. In ARMED! the amount of code that is platform specific could be printed out on a single page.”
Cocos2D-XNA is the premier 2D game development engine based upon the wildly popular and successful Cocos2D-X engine. With Cocos2D-XNA, the game developer can create fantastic games with rich user experiences without the tremendous cost of a proprietary game library. MIT licensed, and open source hosted at github.com, this framework gives developers total power and control over every aspect of their game. Cocos2D-XNA has been used to deploy games to nearly every type of device in use today using XNA from Microsoft or MonoGame. Now the power of XNA and the depth of Cocos2d are at every game developers reach, taking their creative genius to over 95% of the computing devices on the planet.